//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#include "sfx/null/sfxNullBuffer.h"
#include "sfx/sfxInternal.h"


SFXNullBuffer::SFXNullBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
   : Parent( stream, description, false )
{
   mStatus = STATUS_Ready;
}

SFXNullBuffer::~SFXNullBuffer()
{
}

void SFXNullBuffer::write( SFXInternal::SFXStreamPacket* const* packets, U32 num )
{
   // Should never really be called, but to be safe...

   for( U32 i = 0; i < num; ++ i )
      destructSingle( packets[ i ] );
}
